About This Game Upheaval and chaos approaches the ancient Empire of the Raven.In the world of Eclisse, the ruling Empire of Estellion is besieged by a scourge of embittered zealots from the swamp nation of Kaysan, erased from history by the Empire’s hubris. As the Empire struggles against nigh-endless invaders and ruthless political machinations, its heroes must fight to restore the banners of the raven… Or fall to the Scourge of Estellion.Ravenmark: Scourge of Estellion is a turn-based wargame, where strategic troop placement is essential to succeess. Battles employ a dynamic “we-go” system where the actions of allies and enemies unfold in a simultaneous battle phase. As a result, commanders in Ravenmark are forced to think ahead, anticipating all movements of their enemies instead of just reacting to them. Character traits, active abilities and tons of unit statistics come into play in Ravenmark, and have to be assessed and used in the best possible way. All of these are beautifully accessible in the Ravenmark Codex, where you will be able to learn about the different characters and unit types, as well as the deep and rich lore on which the game is based. In Ravenmark, you are free to choose your own formations. Making proper use of the unique systems for command will be of vital importance to achieve victory! Will you align your pike formations into a single battle line for easier command and better frontage? Or will you keep your formations small and flexible? This is just one of the many choices you will face while fighting your way through your many battles!FeaturesRich story-driven campaign: Take command of Calius Septim and a dozen other commanders as you fight your way through the beautiful world of RavenmarkInnovative “WeGo” game system: Anticipate all moves of your enemy in order to counter them effectively. Limited command: Decide which troops to order around when you have more of them in your force than your leader can deal with.Standing Orders: Harness A.I. assisted commands that persist across multiple turns and reduce the complexity of micro-managing large armies.Flexible Formations: Group up to three units of a kind into a single Formation, which provides special abilities and buffs to overcome foes with.Explore the Codex: Delve into the richly storied cultures and history of the various nations, characters and locales encountered throughout Ravenmark. 7aa9394dea Title: Ravenmark: Scourge of EstellionGenre: RPG, StrategyDeveloper:Witching Hour StudiosPublisher:Slitherine Ltd.Release Date: 10 Sep, 2015 Ravenmark: Scourge Of Estellion Trainer Download ravenmark scourge of estellion apk. ravenmark scourge of estellion gameplay. ravenmark scourge of estellion pc. ravenmark scourge of estellion. ravenmark scourge of estellion steam. ravenmark scourge of estellion review. ravenmark scourge of estellion android. ravenmark scourge of estellion trainer. ravenmark scourge of estellion скачать. ravenmark scourge of estellion download. ravenmark scourge of estellion skidrow. ravenmark scourge of estellion mod apk A quality port of a quality tactics title from devs who clearly enjoy tabletop gaming, tied together with a fantasy soap opera. Not an RPG though, it's a string of simultaneous-turn-based scenarios.They're honest about what they're selling and give a meaty enough campaign here that the parsimony of some reviewers is inexplicable.. god damn this game is good.Real tho, people leaving bad review only because of the low rpg aspect. Yea,you don't gain lv, but you should not see this game as fire emblem, but way much as advance wars. Leader have special capacity and the rest of the unit are generic you command.i'm at chapiter 3 now, and i must say the game do not lack of tactical depth. Some mission are easy, while some have those ''wtf how i'm suppose to deal with this'' moment and then you use your abilitie and you survive... barely :)IOS or not, this game have a indie pc quality to it. UI is fine and never felt out of place or ''supposed to be touch only''The story is actually decent on top.Gameplay is finely balanced and is really fun to play. it a nice turn base squad rpg.The strategic aspect is there --as to where to replace your unit, where to choke point the enemy, when and when not to sue formation or break them, when to use ability, when to rest or when to pursuit.everyone whining down there are people expecting a open world rpg with sidequest ,base building , character progression , godlike story and i don't know what. This game is exactly what it suppose to be. Maybe think of this game as a small visual novel with advance war gameplay and more?Anyway , don't listen to those brat.This game is great and if you can get it on sale, worth every damn petty you spend.. This wouldn't be a terrible game, if not for the incessent loading to a cutscene, only to load to yet another cutscene, and sometimes, to load to yet another cutscene. If the cutscenes themselves weren't so aweful, that wouldn't be as big of a deal.. well to be honest its what youd expect from the publishers slitherine somewhat harder than id like the battles are more like puzzles as you try to solve how to win them the lore and story background are very well done and the visuals are really clean and well done.i havent given up on it yet but you need to be a strategy guy\/ gal to play this i will reccomend it but beware the caveat its a strategy game and slitherine publish it !!. Im not actually sure how I felt about this game. On the one hand, it presented a really well polished nice looking unit by unit combat system and a lot of thought has gone into the command structure and how it all works but I'm not convinced this new way over micromanaging units is really needed. I pretty much exclusively play Turn Based Strats and this one is certainly inovative but again, I'm not sure if it really works. One very off putting part of the game is the JRPG style story elements inbetween each mission. I presonally hate these story arcs unless its imperitive to the game play. Take Banner Saga for example, a game that NEEDS the story arc as choices between characters really matter later on. And on the flip side you have something like Age of Wonders which doesnt clog you with story because it wants you to just get on with the game. Generally speaking, This game isnt for me as its a little off the track of how I like my turn based strategies but if you are the sort of person that wants a spin off of TBS as well as you like fleshed out story, its probably for you. I'll tick this as recommended, though heed my warning. This is a long way from a game for everyone.. If you want strategy and tactics with formations of medieval battlefield - pick Total War.This game has close to nothing in comparison. Every battle is a pre-made scenario in which your troops positions at the start is a complete and total fustercluck.If you still want to give it a try for some inconceivable reason, keep in mind these things:- Formations of 2 units suck- You have command limit. enemy does not- If you told troops to pursue, they will pursue that exact unit, not a formation\\group of units; if the unit you told to pursue is (usually via sudden critical strike) dead, your troops will just stand and do nothing like complete \u2665\u2665\u2665\u2665\u2665\u2665\u2665. Because battlefield is obviously a place where you just stand and do nothing.- There is no strategic layer. You just fight one battle after another.- Every battle is stacked against you. Every. Fraggin. One. (remember what I said about positioning?), and since there is no strategic layer whatsoever, there is no way to fight a battle in even somewhat favorable conditions.. I couldn't get into the game. There were too many characters, locations, and events introduced to the player too fast for the player to understand what was happening in the story. I thought the formation mechnics were hard to manage. Units take turns in a numbered sequence but the UI does not do a good job of presenting this.. Simple, but fun and challenging. Nice story. Good game.
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